Tuesday, June 24, 2008

Things Are Happening

First, the RPG has been put on hold, sort of. I don't like where the code base is going. So I've scaled down my goal. I am now making a maze. The maze will include color-coded locked doors and keys. I should be able to hack it together pretty quickly. When I'm done, everyone can start making levels (assuming I am able to make a level editor)--that is, everyone except for me, because I'll be adding more features and slowly morphing the maze into the RPG.

Daodos is working on has drafted a design document for a game that is similar to what I am doing. It stars Rosco, the samurai with ninja-like tendencies. Implementing it inside my maze or RPG is definitely a possibility.

Chase also has a game design document too of a garden sim. I quite like the idea with its quirky appeal, but I currently have no plans on executing it.

So, lots of stuff is happening and we should have some games out there soon. I'm going to make it an early night and get a head start in the morning. Game on, peeps.

Monday, June 23, 2008

Spiffed Up Home Page

It's a tad too splashy, but very motivational. This will eventually be shrunk down or moved to the About page when there is something better to display. I also need a better picture or maybe a collection to randomly choose from.

Saturday, June 21, 2008

Progressing slowly but surely on RPG

The laws of programming dictate that a programming task will take longer than you originally estimate. I am no exception to that. My original vision looked past all of the small details that I currently find myself bogged down cranking out. This is where it would definitely be nice to have some developers helping out. For example, character movement is causing me a bit of trouble. The jQuery SVG animation breaks down if I press the keys too fast, so I reverted back to not using smooth transitions. I hesitate to have smooth movement because that introduces the problem of advanced collision detection. I can put this off and implement it if the market demands it.

Oh, and one more thing. The RPG is not turn-based. That's not to say that it will be too twitchy.

Monday, June 16, 2008

OK. First Official Game Pre-Announcement

Well, I have an idea. But it is too good to completely reveal just yet. I can, however, provide some general information.

It will be a 2D top-down RPG that runs in the web browser. The code will use jQuery and SVG. (I guess I need this.) So you will find items, fight enemies, and explore. There will be a level editor.

This project has the go-ahead from the other team members, but I will start development alone. After I've started, I would welcome any scripting help. Once the engine is mostly working, then we can see about artwork, sounds, and levels.

Friday, June 13, 2008

Hello

Although we have existed for millenia, we are just getting started with our web presence. It may still be a while until we actually have games for you to play, so subscribe to our feed to be alerted when new games are available.